links for 2010-12-16
links for 2010-12-13
links for 2010-12-11
links for 2010-12-09
Current advances in technology are being driven by consumers, not business, which is a marked change from how it used to be. And the thing about consumers is that they have high expectations and minimal patience. No studying manuals for them; it’s all point and click, drag and drop, shake and make.
links for 2010-12-08
links for 2010-12-04
links for 2010-12-02
Compressing multi-page wizards into a single page with an accordion. Users can complete forms like this faster and they perceive a simpler process.
Disney, UberCab, and many others show us it's possible to fill in the activity gaps to create great continuous experiences. They've made the investment and produced results that delight their customers and generate profitable returns. Is your organization ready to make that investment?
links for 2010-12-01
There are 7 main weapons of influence in the persuasion architect’s arsenal:
* Reciprocation * Commitment * Social Proof * Authority * Scarcity * Framing * Salience
links for 2010-11-16
Game mechanics is a part of design and usability – it’s a part of “understanding users”. Users today want to use useful software also as an end in itself. Producers really, deeply attentive to users understand this and provide tools and software that satisfy this need.